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Bet and Die Video Game
Music, Sound Design and Intégration
During our last year of study, we had to create a video game with a team of 20 students. I worked on an online and arena shooter with Mattéo Siscaro. We composed the music and created the sounds for the game. We had to face many technical challenges related to multiplayer but also to the sound readability of the game.
Bet and Die - Insides

SMG Integration
Here is how I integrated the SMG sound into the game on Wwise.
Annonceur - Intégration
Advertiser's integration review in Bet'n'Die
Blooming Business: Casino Video Game
Sound Design and Integration
I worked on a management game, Blooming Business Casino. I integrated the sounds of the game in Fmod and also planned the sound integration of the whole game. I also wrote documentation to explain the systems to the programmers.
Horror Game Jeu vidéo
Musique, Intégration
Here is an interactive music system I created on FMOD for a game that would be an infiltration horror game.
Eden Scape Video Game
Music, Sound Design and Integration
For this student project, I worked in a duet on sound within a team. I composed and integrated the music of the menus and the first level. I wanted to mix jazz to underline the 50's atmosphere, as well as orchestral music to accentuate the dramatic side of the plot. I also realized and integrated a part of the sound design.
Agent AB+ Video Game
Music and Sound Design
This video game was produced for the Gameweek organized by Isart Digital. The constraint was to create a video game in 5 days.
Shoot'em up Video Game
Sound Design
For this game, I created the Sound Design for a Shoot'em up in collaboration with Pierre Daunis. We had to provide multiple developers with all the assets for the game and additional assets specific to certain features for each developer. The sounds were integrated by the developers.
I created the power-ups and many other sounds. I started with industrial and synthetic sounds to get a final result that was consistent with the artistic direction of the game.
Ambiance Cyberpunk Game Audio
Sound Design
I created this atmosphere in Fmod from a chosen image. The image presents several challenges: to make this very industrial and futuristic city alive and to create a hybrid crowd with robots and human beings.
Several parameters are adjustable, the traffic of flying cars, the number of passers-by, and punctual events like the passage of guards and announcements addressed to the population.
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